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5 Things Game-Based Learning Is and 5 Things It Is Not

In an earlier post, I explored how social technology tools (such as Twitter, Wikis, etc.) can be used in educational Alternate Reality Games, designed to engage student learning.  In that post I explained that, “ARGs are interactive, networked narratives (dubbed storyscapes) that behave like complex scavenger hunts. They rely on existing real-world environments as their…

Struggling to Keep Your Children Engaged in Remote Learning? Focus on Teaching Life Skills Instead

Last week, I posted some resources for parents who are looking to introduce a school-day type structure into their kids’ days, should they be ready.  This week, I want to talk about the kids and the parents who are in a different situation…who’re struggling to cope with this new normal and who are barely making…

Field Study Blog: Evergreen Brick Works

Emphasizing hands-on, real-world learning experiences, (a place-based) approach to education increases academic achievement, helps students develop stronger ties to their communities, enhances students’ appreciation for the natural world, and creates a heightened commitment to serving as active, contributing citizens. – David Sobel, 2004 (Skoutajan, 2012) OUTDOOR / PLACE-BASED EDUCATION I’ve grown up exploring the outdoors.…